Rubik's Cube
ルービックキューブ
Practical speedcubing reference for the 3x3x3 Rubik's Cube centered on CFOP (Cross, F2L, OLL, PLL). Covers Singmaster notation, algorithm counts (41 F2L, 57 OLL, 21 PLL), 2-look shortcuts, progression from beginner LBL to sub-10, hardware categories, and canonical resources.
article life en Practical speedcubing reference for the 3x3x3 Rubik's Cube centered on CFOP (Cross, F2L, OLL, PLL). Covers Singmaster notation, algorithm counts (41 F2L, 57 OLL, 21 PLL), 2-look shortcuts, progression from beginner LBL to sub-10, hardware categories, and canonical resources.Rubik’s Cube
The Rubik’s Cube is a 3x3x3 mechanical puzzle invented by Hungarian architect Erno Rubik in 1974 and popularized worldwide after Ideal Toy Corp’s 1980 launch. It has sold more than 450 million units and seeded an entire competitive discipline called speedcubing, governed by the World Cube Association. This article is a practical learning reference for solving the 3x3 quickly, centered on the CFOP method (Cross, F2L, OLL, PLL) that dominates modern records. It covers the puzzle’s history, Singmaster notation, the four CFOP phases with their algorithm counts, a realistic practice progression from first solve to sub-10, and a brief hardware and resources guide. Numbers that matter to remember: 20 for God’s Number, 41 F2L cases, 57 OLL cases, 21 PLL cases, 15 seconds of inspection, and 3.13 seconds for the current 3x3 single world record.
Topics
- History and Origins — Erno Rubik 1974, Magic Cube origins, WCA & world records
- Notation and Mechanics — Singmaster notation, faces/wides/slices, HTM/QTM/ETM metrics
- Solving Methods Overview — LBL, CFOP, Roux, ZZ, Petrus, Heise
- The Cross Phase — CFOP first phase, 8-move optimum, color neutrality
- F2L (First Two Layers) — intuitive vs algorithmic, 41 cases, primitive insertions
- OLL (Orient Last Layer) — full 57 algorithms, 2-look shortcut, Sune/Antisune
- PLL (Permute Last Layer) — full 21 algorithms, recognition via headlights
- Practice Path — LBL → sub-10 progression with typical weeks-to-reach
- Hardware and Resources — magnetic cubes, lube, tensioning, canonical sources
Backlinks
10 backlinks
- part_of PLL Permute Last Layer
- part_of Practice Path
- part_of Hardware and Resources
- translated_from ルービックキューブ
- part_of History and Origins
- part_of Notation and Mechanics
- part_of Solving Methods Overview
- part_of The Cross Phase
- part_of F2L First Two Layers
- part_of OLL Orient Last Layer